//
// Created by yunnan xu on 2021/2/23.
//

#include "ParticleSystem.h"

ParticleSystem::ParticleSystem()
{

}


void ParticleSystem::Update(double elapsed_time, double tot_time)
{

}

void ParticleSystem::AddParticle(std::shared_ptr<RenderItemInstanced<GraphicsAPI::GLESv3>> particle)
{
    particle_list.emplace_back(particle);
}